Loops are pretty much the same. The only difference is that you have to put what the variable is (a number)...like this:
for(var i:Number = 0; i < 6; i++){ //you have to put "var" and that i is a number
trace(i);
}
Before if you wanted to place a bunch of movieclips on the stage at runtime using a loop, you would use attachMovie. Now you do this:
// this will pull six boxes out of the library and they will will each be placed up and to the right
var myBox:mcBox; //this creates a box variable. mcBox is what I put as the class in the movieclip properties
var myBoxX:Number = 127; //this is where the first box will be placed on the X axis
var myBoxY:Number = 271; //ditto but on the Y axis
var myBoxR:Number = 0; //start rotation at 0
for(var i:Number = 0; i < 6; i++){ //set the loop
myBox = new mcBox(); //this pulls an instance of the box mc outta the library each time the loop runs
addChild(myBox); //the new attachMovie. myBox is the variable I set above (will set 6 boxes on the stage)
myBox.x = myBoxX; //set the x position
myBox.y = myBoxY; //set y
myBox.rotation = myBoxR; //set rotation
myBoxY -= 35; //move each box up 35 pixels from the last one
myBoxX += 75; //move each 75 px over
myBoxR -= 45; //rotate each box 45 degrees clockwise
}
//Remember to click "export for actionscript" in the properties menu of the symbol in the library. In this case you have to put "mcBox" as the class name
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